It’s been WAY too long since my last post. I’ve been mostly playing Starbound.
A couple posts ago, I talked about how I would have made Spiral Knights, and after that, hinted at an interesting idea for a single player game with a shared world. And I’m back to inform you that I’m working on a Spiral Knights spinoff game featuring both. I’ve got a chunk of the framework down, so I’m not all carrots and no hamburgers.
It is going to be a text-orientated game: the programming is a lot deeper that anything I have ever done so I didn’t want to screw myself over by needing to develop a functioning physics and collision engine and a snazzy GUI, not to mention spriting it all.
The plan is to be able to flexibly load character bios into the game to give the NPCs a stronger character presence. Treasure Vault community, I’m looking at your hyperlink :)
Anyway, despite there being little to no graphics, that doesn’t mean I haven’t considered the possibility of having art scenes show up at certain events. It just isn’t a high priority yet: I want to get a game right for once instead of biting off more than I can masticate.